Nintendo’s Secret Weapon

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Nintendo’s Secret Weapon

What Nintendo’s past reveals about its future console.

Ubisoft: Nintendo’s Secret 3rd Party Weapon?


Developers from Ubisoft and Nintendo’s Shigeru Miyamoto create Mario + Rabbids Kingdom Battle for the Nintendo Switch, but this isn’t the first time Nintendo and Ubisoft has joined forces to work on projects together. Ubisoft has had Nintendo’s back for year, supporting their systems and helping create or port video games for them. Is Ubisoft Nintendo’s Hidden Secret Weapon? Let’s Discuss! – Like/Comment/Subscribe/Share/Touch My Bell

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Nintendo’s Secret Weapon Against the PS5 and Xbox Series X/S?!


What could Nintendo do to combat the PS5 and Xbox Series X later this year and NEXT year when it really counts?

#NintendoSwitch #PS5 #XboxSeriesX

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Nintendo’s Darkest Secret: The Disturbing Truth


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This is the story of Nintendos business model, and why Nintendo has been in trouble recently with Nintendo’s controversy’s.

This video will tell the story of the tragic tale of Nintendo.

The Story of The Golden Triangle: Nintendo’s Secret Weapon (Part 1/3)


We felt like doing a Nintendo video this week. They’re always fun, even if BretonStripes struggles with Japanese name pronounciation sometimes.

Learning about what Satoru Iwata calls “The Golden Triangle” has been fascinating. A few key faces always seem to get the credit at Nintendo, so it’s fun to learn a little about some of the less well-known creators who are vitally important to some of Nintendo’s best games, such as Excitebike, The Legend of Zelda, and of course, Super Mario Bros.

Shigeru Miyamoto, Takashi Tezuka, and Toshihiko Nakago are three talented creators who all have special skills. While Shigeru is a big picture ideas man, Takashi was responsible for making gameplay and design decisions for plenty of your favourite Nintendo games, both on the NES (Famicom) and the SNES, and through to the recent generation of Switch and 3DS titles. Meanwhile, Toshihiko is one of Nintendo’s superstar programmers, even if, when starting out, he did need a lot of help from Satoru Iwata himself.

This story was fun because it shows how friendships, forged in crunch periods, can last for decades. The halcyon early days of Nintendo are fascinating, and it’s wonderful to know that many of the programmers and developers who were at Nintendo back when the company’s video game efforts were relatively new, have gone on to stay working on these titles ever since.

Anyway, please share this video, and if you liked it, we’ve done plenty more Nintendo videos on other games and creators. Check out our stuff!

Lots of love,
BretonStripes (http://twitter.com/bretonstriped) and Kotor (http://twitter.com/kotorcomics)

Title music by Tee Lopes (http://twitter.com/teelopesmusic)

Incidental music: New Direction by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Sources for this video:
http://iwataasks.nintendo.com/interviews/#/wii/nsmb/1/0
https://www.nintendo.com/nes-classic/super-mario-bros-and-super-mario-bros-3-developer-interview
https://www.nintendo.co.uk/Iwata-Asks/Super-Mario-Bros-25th-Anniversary/Vol-5-Original-Super-Mario-Developers/4-Designing-Levels-Together/4-Designing-Levels-Together-212908.html